Maze Run
ROLE
Leading Role Designer
DESCRIPTION
Welcome to the showcase of my term assignment. I am pleased to present one of my significant works, which involved designing and testing a puzzle game within a tile-based map setting. The goal of this assignment was to showcase us by creating a game that reflects our individuality. It also provided us with the opportunity to learn new techniques and enhance our design abilities. This project allowed us to explore our creativity while mastering important concepts in game development. Throughout this project, I focused on exploring various mechanics and creative elements to an engaging experience. I invite you to examine the insights during my design process. And welcome you all to check it out and play the game yourself. Feedback is welcome by the link below.
YEAR
2024
Progess
Complete
GENRE
type
PLATFORM
PC, Unreal Engine
Windows
Images for the Design
Evolution Change
What When Right?
Learning The System
So within the first stage of the design process, we all had to learn and understand the system we were to be using for the class. Unreal Engin was simple to you and easy to complete the assignment. In the image, we had to add a time stamp to our design. It never took me too long to apply to the design. I was later on that provided a challenge.
Document Request of Game Design
In the process of the game design. Our goal was to create a documentation of our work over the course of four weeks. In this stage, we had to achieve the following information that is shown in the PDF Document above as we move forward with the design process.
What Went Wrong?
How was it Fixed?
The Hole in the Ground
For this assignment, we had to take the Stock-O-Bot sandbox and create an elevator and a magic hole in the ground. I had some issues with the process of creating this design. First, to begin with was trying to create the hole in the ground. I had to try this step many times just to get the process steps right. and each time I had a different outcome. but by the end, I was able to solve the problem at hand.
Next happened to be the elevator. I was creating the elevator. I followed each step to the point. But for some odd reason, the elevator would go all the way down and disappear and I would have to have the bot jump off the platform just to make it work.
I'm still in the work-in-progress stage to try and fix that but seem to be having problems.