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Title of Game

ROLE

Designer

DESCRIPTION

Text about game

YEAR

Complete year

Progess

inprogress

GENRE

type

PLATFORM

PC, Unreal Engine

Windows

MacOS

Information about Design

Skills learning in the process of creating

Images for the Design

Evolution Change

What When Right?

Learning The System

So within the first stage of the design process, we all had to learn and understand the system we were to be using for the class. Unreal Engin was simple to you and easy to complete the assignment. In the image, we had to add a time stamp to our design. It never took me too long to apply to the design. I was later on that provided a challenge.

Document Request of Game Design 

In the process of the game design. Our goal was to create a documentation of our work over the course of four weeks. In this stage, we had to achieve the following information that is shown in the PDF Document above as we move forward with the design process. 

What Went Wrong?

How was it Fixed?
The Hole in the Ground

For this assignment, we had to take the Stock-O-Bot sandbox and create an elevator and a magic hole in the ground. I had some issues with the process of creating this design. First, to begin with was trying to create the hole in the ground. I had to try this step many times just to get the process steps right. and each time I had a different outcome. but by the end, I was able to solve the problem at hand.

Next happened to be the elevator. I was creating the elevator. I followed each step to the point. But for some odd reason, the elevator would go all the way down and disappear and I would have to have the bot jump off the platform just to make it work. 

I'm still in the work-in-progress stage to try and fix that but seem to be having problems. 

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