LIST OF PROJECTS
Welcome to our showcase, where you can explore a selection of remarkable projects created during our academic journey at Full Sail. Here, you'll find class assignments, self-taught endeavors, and projects that are currently on hold awaiting the resources needed for completion. We invite you to dive into this collection and appreciate the creativity and effort that has gone into each work. Thank you for visiting!
Game 1
Stock-O-Bot
Stack O Bot is a cutting-edge project aimed at investigating the complexities of Unreal Engine machinery. This build offers a hands-on experience, enabling users to enhance their understanding of game design. It is particularly beneficial for students, as it equips them with a comprehensive insight into the essential components necessary for effective game development.
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My Demo of Stack-O-Bot is an exciting new project that I recently completed for a school assignment using Unreal Engine. The project features a maze filled with spike traps, a Jet Pack, Health and Fuel bars, SFX, and even a fuel item. Throughout the creation process, I gained valuable knowledge and new skills in debugging, map-level editing, and the development of parent and child blueprints, helping me to improve my design abilities.
First Hour
First Hour is a learning-based unreal engine module. In this design, we had to view several videos that would somewhat help to show us how to create the design of the demo project. This demo, called First Hour, showcases the new skills and knowledge I gained during the first week of my studies. The game takes the skill that I have learned and creates a short video that shows the ability to pick up items, add health, take damage, add ammo, lose ammo, create a winning point to end the game, and even includes a pause menu for players to take a break during gameplay. All these skills I have learned during the week have been tested in other assignments. This is just one of many tasks that I will complete in the next month and so on to achieve a career that my studies offer.
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Game 2
Game 3
Magical Mayhem
The Magical Mayhem Demo is a recent project showcasing the work of students at a local school. Using Unreal Engine and Blueprints Communication, the students were able to create a captivating and interactive world that required the mastery of new skills and knowledge in editing, development, and design. The demo also features special effects, checkpoints, an inventory system, and various interactive elements that highlight the students' technical abilities and creativity.