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MAGICAL SCHOOL

ROLE

Freelance Designer 

DESCRIPTION

          Welcome to Magical School! I’m excited to share with you my plans for the future. Moving forward with this design will be a process. But I hope to create something fun, fantastic, and adventurous for players to enjoy and have fun. The goal of this project is to showcase all my current skills. But along the way my journey allows me to gain new abilities to help myself grow. The path of this journey will allow me to highlight all my current talents and level up and grow as a creator.

          I’m thrilled to invite you to take part in this journey and exhilarating game design that is filled with magic, challenges, and unforgettable characters. But most of all to bring my imagination into the world and help myself grow into an outstanding creator. Thank you all for the support you share with me. And take the steps of embarking on this adventure and waking as I progress through it all. Stay tuned for more updates along the way as the game design progresses.

YEAR

Progess

Complete year

​

GENRE

Role-Playing

PLATFORM

PC, Unreal Engine

Windows

MacOS

Information about Design

Skills learning in the process of creating...

  • Creating a landscape scene for the following

    • Mountains ​

    • Valley

    • river

    • farmland 

  • ​​

Images for the Design

Evolution Change

What When Right?

The Cottage Home

          The beginning stage of the process, we are creating is the beginning level. In which the storyline takes place. We will be opening the storyline with our hero in her home state. Which just so happens to be a cottage in the middle of nowhere. Living with her grandma. And helping her with the garden. The cottage design took some time and is still in the work-in-process zone. Since  I need to see what the build would look like with some landscape added to the design. So of course the design too for a short pause. And the ideas are still flowing in now.

          The work continues with the flow of adding in the landscape. Along with finishing up the house. And setting up the outside design. Then adding this design level to the main map scene. Which will be set up in block mesh for the time being. 

The Cottage Village 

          Welcome to The Fairy Cottage. This is one of the images that is provided in the images sideshow. The Fairy Cottage is one of the tranquil retreats that is situated in the picturesque mountain forest. To be able to cross over the island is by the fallen tree bridge. The other bridge is unusable since it is destroyed. This happened years ago during a storm that flooded the rivers and destroyed everything that year. The design of the scene that plays before you just so happens to offer an opportunity to immerse yourself in the beauty of nature and experience a peaceful escape.

          Along with exploring the fascinating peaceful escape of the Fairy Cottage, you will find a variety of NPCs that will offer many side quests. Alongside an epic main quest. The location outside the beyond the fairies’ quests. You’ll get to explore the location to be able to find essential items for crafting and enhancing your journey. So be ready to dive deep into this exciting world.

          The basic layout of the design is to enhance your experiences. But with some deep dive into the design look, there happen to be some errors in the design. So, stay tuned for the exciting updates as we work to bring together fresh and new improvements to the design. Along with the NPC’s adds and creating the next generation into the design.

What Went Wrong?

How was it Fixed?
Code
Problem in the bits

          We are currently facing several challenges during the development process, particularly with the bit used for our demo project. While the progress may be slow, we are actively working to resolve these issues. Our focus is on expanding the project to ensure a better experience for everyone involved. Thank you for your patience as we navigate these hurdles.

Building designs of the first level map

          We’re thrilled to share the design process of our first level of the map, The Fairy Village. Which is still currently being worked on. Knowing we are facing many exciting challenges in the design process. We are working hard to complete a well-elevated design and create an even more enchanting, fantastic experience for our players.

          Our focus will be fully on the expansion of the main cottage, which is where the story starts with our main character. We will then expand the design process to the Fairy Cottage Mountain, our design on the Farm Field, and then we will follow up with the Snow Cap Cave. Additionally, we will be developing the transition zone between each of the locations. Along with the items to be collected for the side quests, and crafting system. More to be added will be the monster's battle, NPCs, and the quest log.

          Beyond the design of the map, we will focus on developing the main page to start the game and creating the menu system. Additionally, we will be working on the character Manny, which will serve as a placeholder until a final design is established later in the process. We will also be creating the inventory bag and a map to display locations, with more exciting features to come. If you need specific content for your website about this project, just let me know!

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