MAGICAL CHAOS
ROLE
Freelance Designer
DESCRIPTION
Welcome to Magical School! I’m excited to share with you my plans for the future. Moving forward with this design will be a process. But I hope to create something fun, fantastic, and adventurous for players to enjoy and have fun. The goal of this project is to showcase all my current skills. But along the way my journey allows me to gain new abilities to help myself grow. The path of this journey will allow me to highlight all my current talents and level up and grow as a creator.
I’m thrilled to invite you to take part in this journey and exhilarating game design that is filled with magic, challenges, and unforgettable characters. But most of all to bring my imagination into the world and help myself grow into an outstanding creator. Thank you all for the support you share with me. And take the steps of embarking on this adventure and waking as I progress through it all. Stay tuned for more updates along the way as the game design progresses.
YEAR
Progess
Complete year
​
GENRE
Role-Playing
PLATFORM
PC, Unreal Engine
Windows
MacOS

Information about Design
I am pleased to outline the comprehensive design and development process of this game. Over the past several months, I have committed to enhancing my skills, which I am now prepared to apply in a practical context.
The process will begin with block mesh design, establishing a solid foundation for the game environment. I will focus on developing character movement mechanics that ensure a smooth and engaging player experience. Additionally, I will implement status bars to provide players with critical information regarding their character's health and abilities.
Moreover, I intend to integrate magical systems that will enrich gameplay, alongside interactive NPCs that will contribute to a compelling narrative. The creation of engaging quests will be a priority, designed to challenge players and maintain their interest. I will also be developing detailed maps that encourage exploration and adventure. Finally, a well-designed main screen will be crafted to effectively set the tone for the gaming experience. I look forward to bringing this vision to fruition.
Evolution Change
What When Right?
Character Set Up
Welcome to the character setup! This is where the design process truly comes into life, allowing you to create your main character and equip them with all the essential add-ons for their adventure. Get ready to dive into a world of creativity and imagination as you bring your character to life!
It sounds like you're making great progress on your game! Now the character design is complete, you're integrating essential elements like the Health, Mana, and Experience bars. Additionally, the inventory system is taking shape with items such as a dagger, a shield, and health and mana potions. This foundation will enhance the gameplay experience as players engage with their characters and items.
The next stage involves developing a main menu that allows players to pause the game, adjust settings, and access their inventory and skill trees. This menu will be a central player hub for managing their items and abilities. Additional button pages will be introduced later, including a dedicated section for player equipment, which will enhance the battle experience as it unfolds.
Changes made
We acknowledge the challenges we've faced over the past several months including system crashes and the unfortunate deletion of blueprints. However, we are pleased to announce that we have successfully completed the process and updated the design. Thank you for your patience and support during this time. We look forward to sharing our new improvements with you!
What Went Wrong?
How was it Fixed?

Problem in the bits
We are currently facing several challenges during the development process, particularly with the bit used for our demo project. While the progress may be slow, we are actively working to resolve these issues. Our focus is on expanding the project to ensure a better experience for everyone involved. Thank you for your patience as we navigate these hurdles.
Building designs of the first level map
We’re thrilled to share the design process of our first level of the map, The Fairy Village. Which is still currently being worked on. Knowing we are facing many exciting challenges in the design process. We are working hard to complete a well-elevated design and create an even more enchanting, fantastic experience for our players.
Our focus will be fully on the expansion of the main cottage, which is where the story starts with our main character. We will then expand the design process to the Fairy Cottage Mountain, our design on the Farm Field, and then we will follow up with the Snow Cap Cave. Additionally, we will be developing the transition zone between each of the locations. Along with the items to be collected for the side quests, and crafting system. More to be added will be the monster's battle, NPCs, and the quest log.
Beyond the design of the map, we will focus on developing the main page to start the game and creating the menu system. Additionally, we will be working on the character Manny, which will serve as a placeholder until a final design is established later in the process. We will also be creating an inventory bag and a map to display locations, with more exciting features to come.
We have finalized the design for the main cottage. But I ended up discovering a new challenge. Now we have discovered a new transformation of our landscape design. After addressing the previous challenge. We are thrilled to showcase the improvements that have been made. So come one and come all to experience the beautiful revitalization outdoor space that has been created. But note that this is still being developed. More will be updated later on.
If you need specific content for your website about this project, just let me know!