FIRST HOUR
ROLE
Designer
DESCRIPTION
First Hour is a learning-based unreal engine module. In this design, we had to view several videos that would somewhat help to show us how to create the design of the demo project. This demo, called First Hour, showcases the new skills and knowledge I gained during the first week of my studies. The game takes the skill that I have learned and creates a short video that shows the ability to pick up items, add health, take damage, add ammo, lose ammo, create a winning point to end the game, and even includes a pause menu for players to take a break during gameplay. All these skills I have learned during the week have been tested in other assignments. This is just one of many tasks that I will complete in the next month and so on to achieve a career that my studies offer.
YEAR
2024
Progess
Completed
GENRE
First Person Shooter Game
PLATFORM
PC, Unreal Engine
Windows
MacOS
Information about Design
Skills that this project provided
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Input for increase or decrease of health and ammo
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Data input for crosshair
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Menu screen
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Widget set up
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Update interface
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Advanced UI input
Images for the Design
Evolution Change
What When Right?
Game in the long run
In this work, I have had no trouble completing the work that my professor had provided us during the month. During the whole hour of completing the assignment, I learned new knowledge and skills to complete other projects at that point.