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FIRST HOUR

ROLE

Designer

DESCRIPTION

First Hour is a learning-based unreal engine module. In this design, we had to view several videos that would somewhat help to show us how to create the design of the demo project. This demo, called First Hour, showcases the new skills and knowledge I gained during the first week of my studies. The game takes the skill that I have learned and creates a short video that shows the ability to pick up items, add health, take damage, add ammo, lose ammo, create a winning point to end the game, and even includes a pause menu for players to take a break during gameplay. All these skills I have learned during the week have been tested in other assignments. This is just one of many tasks that I will complete in the next month and so on to achieve a career that my studies offer.

YEAR

2024

Progess

Completed

GENRE

First Person Shooter Game 

PLATFORM

PC, Unreal Engine

Windows

MacOS

Information about Design

​Skills that this project provided

  • Input for increase or decrease of health and ammo

  • Data input for crosshair

  • Menu screen

  • Widget set up

  • Update interface

  • Advanced UI input

Images for the Design

Evolution Change

What When Right?

9.png
Game in the long run

In this work, I have had no trouble completing the work that my professor had provided us during the month. During the whole hour of completing the assignment, I learned new knowledge and skills to complete other projects at that point.  

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